


This map groups together 2 allied players and can be used for either a 4v4 or 2v2v2v2.
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Could also be used as a free for all map. It also offers a good strategy for flying units giving a line of sight into the back of an enemy base combined with deep strike. The map offers a bottleneck for every player to build turrets and defend heavily with troops. There are options in the middle of the map to take 1 relic between four players (2 friendly, 2 enemy) as well as having a strategic point for the line of sight in the very centre. Both friendly armies are either side of the map but are walled off from each other. I created lanes because in the existing map packs I had not found a map which offered this shape of map effectively creating four 1 v 1 scenarios. Based somewhat around Bloodshed Alley in the existing maps the idea of including a narrower lane to channel armies and fire down serves to cook up some exciting battles with fast and furious action. Usually you can bottleneck the enemy at the adjacent island either side of the bridge with turrets or highly reinforced units. Highlands is a map designed around the principle of having a bridge to attack over or defend from. The map offers a perfect balance of a bottleneck to defend and many options for assault. Eldar players would also be able to make use of webway gates to push a stealthy assault into the back of enemy bases. There is a strategic battle in the middle of the map for the two relics not to mention manuvorability for strategies such as turret farming in the middle of the map to push an advantage. I decided to take the idea of the existing map Thargorum a 6 player Z shape map and make it 8 player. I have also made a v2 of this map with less resource points in as AI tend to pick them up very fast and overwhelm you. I used 512 x 512 for the map size and players have plenty of room to build as well as many opportunities for building a forward base. I decided to have a go at making a 8 player resource heavy map similar to mortalis. This map was based a little off jungle walls except for leaving a gap in the middle so allies can distribute troops across the map to aid other allies. Below I will list the map names and screenshots: The maps I have created so far have all been for 4 v 4 game type and I have been working with the idea of grouping all four players together as opposed to spreading them out as many of the typical Dawn of War maps are by default.
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I have been working on a series of multiplayer skirmish maps for Dawn of War: Soulstorm.
